Available for Projects
Available for Projects
Available for Projects
I work with a mix of tools like Framer, Webflow, and Figma to bring ideas to life. My goal is to create designs that look great, feel intuitive, and perform well — always keeping usability, accessibility, and the user experience in mind.
Design and Prototyping Tools
Framer
I use Framer when I need to create high-fidelity prototypes with advanced animations and micro-interactions to test user behavior and refine designs.
Framer
I use Framer when I need to create high-fidelity prototypes with advanced animations and micro-interactions to test user behavior and refine designs.
Framer
I use Framer when I need to create high-fidelity prototypes with advanced animations and micro-interactions to test user behavior and refine designs.
Figma
I use Figma to design everything from wireframes to polished UI prototypes. I love how easy it is to collaborate in real-time — it makes sharing ideas, getting feedback, and working with teams feel super smooth.
Figma
I use Figma to design everything from wireframes to polished UI prototypes. I love how easy it is to collaborate in real-time — it makes sharing ideas, getting feedback, and working with teams feel super smooth.
Figma
I use Figma to design everything from wireframes to polished UI prototypes. I love how easy it is to collaborate in real-time — it makes sharing ideas, getting feedback, and working with teams feel super smooth.

SceneBuilder
SceneBuilder is my go-to tool for building clean, structured JavaFX interfaces. I use it to quickly design layouts while keeping everything organized and easy to manage — especially when working with reusable components in larger projects.

SceneBuilder
SceneBuilder is my go-to tool for building clean, structured JavaFX interfaces. I use it to quickly design layouts while keeping everything organized and easy to manage — especially when working with reusable components in larger projects.

SceneBuilder
SceneBuilder is my go-to tool for building clean, structured JavaFX interfaces. I use it to quickly design layouts while keeping everything organized and easy to manage — especially when working with reusable components in larger projects.
Photoshop
Photoshop is essential for me when editing images or creating detailed visual assets like icons or banners that enhance the user interface.
Photoshop
Photoshop is essential for me when editing images or creating detailed visual assets like icons or banners that enhance the user interface.
Photoshop
Photoshop is essential for me when editing images or creating detailed visual assets like icons or banners that enhance the user interface.
Adobe XD
I turn to Adobe XD when I want to design and prototype user experiences — especially for adding interactive elements and smooth transitions that help bring the user journey to life
Adobe XD
I turn to Adobe XD when I want to design and prototype user experiences — especially for adding interactive elements and smooth transitions that help bring the user journey to life
Adobe XD
I turn to Adobe XD when I want to design and prototype user experiences — especially for adding interactive elements and smooth transitions that help bring the user journey to life
Illustrator
I turn to Illustrator for designing vector-based UI elements like logos and custom illustrations that need to be crisp and scalable.
Illustrator
I turn to Illustrator for designing vector-based UI elements like logos and custom illustrations that need to be crisp and scalable.
Illustrator
I turn to Illustrator for designing vector-based UI elements like logos and custom illustrations that need to be crisp and scalable.
Canva
When I need to quickly create simple assets like presentation slides or concept sketches for brainstorming sessions, Canva helps me work efficiently.
Canva
When I need to quickly create simple assets like presentation slides or concept sketches for brainstorming sessions, Canva helps me work efficiently.
Canva
When I need to quickly create simple assets like presentation slides or concept sketches for brainstorming sessions, Canva helps me work efficiently.
Development and Implementation Tools
HTML5
I use HTML5 to structure content when prototyping or testing designs in a browser, ensuring layouts and interactions function as intended.
HTML5
I use HTML5 to structure content when prototyping or testing designs in a browser, ensuring layouts and interactions function as intended.
HTML5
I use HTML5 to structure content when prototyping or testing designs in a browser, ensuring layouts and interactions function as intended.
CSS3
CSS3 allows me to style and bring my designs to life by adding layouts, colors, animations, and responsive adjustments directly to web pages.
CSS3
CSS3 allows me to style and bring my designs to life by adding layouts, colors, animations, and responsive adjustments directly to web pages.
CSS3
CSS3 allows me to style and bring my designs to life by adding layouts, colors, animations, and responsive adjustments directly to web pages.
Webflow
I use Webflow to create interactive, responsive websites without needing extensive coding. It’s great for turning design concepts into functional web experiences.
Webflow
I use Webflow to create interactive, responsive websites without needing extensive coding. It’s great for turning design concepts into functional web experiences.
Webflow
I use Webflow to create interactive, responsive websites without needing extensive coding. It’s great for turning design concepts into functional web experiences.
Collaboration and Productivity Tools
Notion
I use Notion to organize design projects, document ideas, and keep track of user research and feedback. It helps me stay structured and aligned with the team.
Notion
I use Notion to organize design projects, document ideas, and keep track of user research and feedback. It helps me stay structured and aligned with the team.
Notion
I use Notion to organize design projects, document ideas, and keep track of user research and feedback. It helps me stay structured and aligned with the team.